Lots of things are important in a game of survival. Whether or not you have a plan, the skill of the players, communication, teamwork, etc. But arguably the most important thing is the location you choose to start the game at. A good location can earn the gold for you, and a bad one will end up with you dying before the first tank shows up.

ROAR I AM HERE TO KILL SOME SURVIVORS oh they’re all already incapped that’s cool I guess
Without a good location, you’ll be quickly swarmed on all sides by the infected, and even with the lowish difficulty that survival is locked on to, that isn’t going to end well for you. Additionally, smokers will be able to hit you from miles away, and drag you away from your teammates through the surrounding hoards. Hunters will jump from on high and steal a quarter of your health! Tanks will hit cars into you! Boomers will… well, summon yet more infected.

Go back to versus where you’re devastating. Bill has no time for your shenanigans.
Obviously, some locations suffer from some of these difficulties and not others, but a bad location can cause all of those problems and more, such as a hunter’s knockback knocking three of you off the edge, helpless to save your pounced team mates, to choose a completely random example that didn’t happen to me at all. With that sort of disadvantage off the bat, no one is going to be a very good time, even a team of masters who can snap headshot a leaping hunter on the other side of the map with an autoshotgun while facing in the opposite direction.
A good location funnels the infected so you can kill them before they surround you, stops smokers being able to drag you too far away, lets you see tanks and hunters before they get to you, and keeps the tank far away from anything with that nasty red border that spells “All 4 Dead”.

This would be the situation you would like to avoid.
