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The lighter side of the Left 4 Dead zompocalypse

Why Expert is Cruel

One of Left 4 Dead’s features that greatly add to the replayability is the use of both a selectable difficulty AND an on-the-fly skill based difficulty generator in the form of the AI director. Because of this, the game not only changes to fit your skill, but you can set a general level in advance so that the game doesn’t murder you before you have a chance to have it go easy on you. So while each level has varying difficulty, each of the difficulties is, at its easiest, still harder than the last at its hardest.

Easy mode is basically “Baby’s first campaign”. The infected are so ineffectual and the special infected so slow to kill you that even the newest of players can smash through, and is therefore mostly only used for achievement farming (such as Stand Tall, Unbreakable, Akimbo Assassin, etc).

Normal mode is a decent challenge, but most people will get through it without much problem. Basically what it says on the tin.

Advanced mode is where the challenge starts to set it. You’ll probably have to replay a few maps a few times over, especially the finale, and get used to limping towards a safehouse with your colours missing. But still, a decent team of players can get through in a reasonable time.

Then there’s expert.

Oh, expert.

It used to be back in the day that you could switch difficulties for versus. This was then standardized, presumably because someone noticed that playing versus on expert is akin to taking away a player’s gun and spawning in a tank.

Oh, yeah, thats a fair fight.
Yep, that’s a totally fair fight.

Let me try to better articulate why expert is a sudden, painful leap in the difficulty curve of the other difficulties into sheer frustration.

You know common infected, those delightful little weaklings who charge into a shotgun and find themselves decorating the walls? On easy they do one measly damage to a survivor, and only half that if attacking from behind. On normal, that goes up to two and one. Still weak stuff. On advanced, they almost become a threat as they go up to five and two point five, but seriously? Five? You can take plenty of those hits. On expert? They do twenty. Damage. Per. Hit. That means that five infected you didn’t catch in time and you’re down on the ground.


Enough to incap you instantly. Thanks expert.

But you’re probably thinking, so what? It’s normal infected. They go down easy. Sure, they pack a punch down, but, hey, I’ll just be a bit trigger happy.

About that? Don’t.

Friendly fire is always on in Left 4 Dead, but it’s toned down. You only do 10% of the weapon’s normal damage on normal, 50% on advanced. On easy, it doesn’t even do real damage, just yells at you. On expert, this magic shield disappears and you do full damage. Just for reference, the shotgun incaps in one shot at medium range now.


This man is going to try and shoot a 20-damage-per-hit zombie away from you and incap you instantly.

There’s plenty more. The witch KILLS (yes, not incaps) you in a single hit. The Tank does 150 in one hit- that’s enough to incap you in one, then kill you very, very fast. Hunters do 40 damage per hit, and 15 per second when pouncing. And just for more fun, with a couple of location exceptions First Aid kits NEVER spawn anywhere except the safe room and before the finale.

Now, some of you are no doubt saying “Why, you foolish person, this is of course to make it a challenge, and I laugh at your weakness!”. While it’s true that expert SHOULD be hard, the immense gap between it and advanced is a low blow, and far, FAR greater than the gap between any of the other levels.

So here’s a tip, reader- expert actually does mean expert, for once.

 

16 Responses to “Why Expert is Cruel” (post new)

  1.  

    expert is easy if you have a decent team, and if you have a really good team it can become a joke, like once I beat dead air expert in 19 minutes

  2.  

    It should be noted that the common infected basically have the same ammount of health as you when it comes to you killing them, just to give perspective on the friendly fire.

  3.  

    I played expert once.

    I played expert ONCE.

  4.  

    Eh, my friends and I do expert for fun sometimes. It’s not that bad. There’s just a lot of melee.

    I don’t think you beat dead air expert in 19 minutes. With zombies off it takes ~25, and dead air has one of the harder finales on expert.

    Also, there’s a trick where the witch wont instakill you if you’re already incapped, which combined with the shotgun’s insta-incap leads to some quick and important decisions that your teammates might hate you for later, despite your intentions. :D

  5.  

    critboost

  6.  

    http://s438.photobucket.com/albums/qq107/mikeegro/?action=view&current=deadairspeed.jpg

    heres proof, the speedrun was pretty easy we just worried about one person getting to the saferoom and thats it, if anyone died it didn’t matter as long as they died fast so the game would go on, and for the finale we just did it at the tape and that was easy too

  7.  

    What’s the big deal
    Me and my friends always play on expert
    advanced feels easy

    /cocky mode,

    In all seriousness, me and a buddy, us 2 finished expert on our own a few times

    We’re now trying out the unreal cfg mode (harder then expert mode)

  8. Sinister Minister
     

    @browen: Touche, Mr. browen. I was going to say “hey, you could have taken a screen of yourselves just doing the finale” but then I noticed there’s way too many kits used to do so unless you restarted several times, and that would increase the amount of deaths. Nicely done.

    Some will find it easy, many find it hard. That’s the point of this, to elaborate on the “hardness” of it, because compared to advanced, expert is much harder.

  9.  

    huh I can’t tell if you believe me or think i must be lying because we all used so many kits lol. I’m kind of surprised too, I wonder how we managed to use that many kits while still getting a good time.
    I think valve should make it so that each difficulty is a bit harder, for example advanced mode should be nearly expert difficulty and expert should be the same as it is now except faster spawn times for specials, more zombies, witch being more sensitive to light and harder to just walk past, etc.

  10.  

    Honestly, the reason Expert is kinda-sort of easy is mostly because tricks like ‘out-run the Director (that is to say move so fast that Infected spawned never get the opportunity to attack) ‘Jesus Corners’ and map exploits in some places are still effective. Throw in some melee fatigue or the L4D2 spitter (if she’s as obnoxious as I think she’s going to be) and we might be whistling a different tune. With that said, what keeps it interesting to me is how fast it can all go wrong. Expert games either go with near perfect precision or a run fails spectacularly, which is what makes it so hilarious.

  11.  

    Expert is only really hard in public games, where everyone seems to enter the competitive “I have to kill more zombies than anyone else! Ahahaha!” - mode and runs off alone, shooting the infected five rooms ahead, getting pounced, killed and after that engages in passionate flaming about the lack of skill as well as faith in his comrades, followed by ragequitting.
    In a group of skilled people, who have played with each other a few times and actually use the microphone or the chat, or at least pay attention to it (don’t make me count the games I’ve lost, because of people who thought, it would be a smart idea to survive the finale somewhere all alone, instead of following the plan that would have given us an easy time..). It’s just that everything becomes easier, once you coordinate it and actually play with the aim to help your teammates instead of leading the scoreboards.

    The only thing really nasty on expert is the hunter. You tend to stick tight together, and more often than not, the group is already wounded due to a horde, panic event or tank. And then the hunter leaps in, accompanied by his trusty sidekick “knockback on impact”. Expert-hunters usually strike from the dark, pounce the weakest survivor out of the blue, push all other survivors back, thus creating a 2-3 second timeframe in which the severely wound their victim and make the use of pills or a medkit almost necessary.
    Boomers can be hard, when they decide to show up alongside a tank and vomit all over you, who were focused on the humongous pile of muscle which thinks of it as a neat idea to throw a few cars at you.

  12. Sinister Minister
     

    @browen: See, I was going to post a comment saying something along the lines of “prove it” and then you posted that screenshot of your run. I don’t disbelieve you, it’s actually pretty solid.

  13.  

    Oh, but how I wish that advanced difficulty was the default difficulty for versus.

  14.  

    The one thing I didn’t like about expert difficulty was the tank.

    Beefed-up common infected? Fine
    Huge damage from friendly fire? Also fine

    A tank that is a god damn bullet sponge? Balls

    Many a expert run and expert finale for me has been ruined not by the common infected or harder special infected, but by the fact that the tank takes HUGE amounts of punishment, and just doesn’t die.

  15.  

    throw a molotov at him and run, he will be dead in 40 seconds. This is especially easy to do in a finale since there are no zombies to worry about and there are many obstacles for the tank to get confused by

  16.  

    Very nice writing and interesting content. I look forward to more posts.,Paddy

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