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The lighter side of the Left 4 Dead zompocalypse

The Spite of Versus Mode

Why do you hate me Left 4 Dead? I give and give you my most precious time out of my one and only life and this is what I get in return? It depresses me very much that you betray me after all this time we spent together. Not you Campaign, you’re my favorite. I’m looking at you, Versus.

Don’t get me wrong folks, I think Versus is neat. The idea of being a zombie capable of killing someone in mere minutes fascinates me. However, the way it was executed in Left 4 Dead leaves me many times with no sense of accomplishment whatsoever.

It’s gotten to the point that the only enjoyment I get out of the game is becoming Boomer and watching THIS happen to them.

http://helldescent.com/wp-content/uploads/left4dead-mar1st.jpg

Why do I hate Versus? I’ll tell you.

My main complaint of the game is the tide of battle. If one team is killing a very disorganized zombie team constantly and taking little to no damage, it is very unlikely that that team will suddenly become good and systematically destroy them. On the flipside, the team will get even more frustrated when they switch and have to use all their Health Packs at 5% Distance Traveled.

This has gotten to the point that the only time a game changes pace is a large amount of ragequit on a team. Hear that right? If you want to suddenly start winning, you better have some ragequitters.

Another thing about Versus is the Boss Infected’s health. Though this problem may stem from a psychological problem from playing TF2 too much. See, in TF2, you can be a Pyro. However, the other person your up against can be a Pyro too. So if you are able to defeat them in combat, you get this sense of accomplishment. “Hey! I just defeated someone that had the same advantages as I did!”

Not so for Left 4 Dead. Tight knit groups can easily dispose of a Hunter with 2 clicks. Shove and Auto Shotgun to the face. Bam. There goes 30 seconds.

It’s also very frustrating to get repeatedly killed as a Boss Infected only to find out that all that damage you’ve been doing to them was waived way by a Health Pack which you could do nothing to stop.

Now I try, I really do. I try to play to the best of my abilities, I try to communicate with my team. I try to get coordinated attacks with my team. However for the most part, it just ends in disappointment.

I wonder if I’m the minority out here? Are there others who don’t get any feeling that they did something useful for their team? Or am I just too critical of this game? I’d like to hear from all of you in your posts or comments. Tell me what you think.

 

28 Responses to “The Spite of Versus Mode” (post new)

  1.  

    Well if they use their healthpack, that’s one less healthpack they have. Generally you won’t get a team that DOESN’T use it unless they’re really thrifty or bad.

    Also, if you PUG it, you’re more likely to find that. Since I play with the same 3 people on my team every time, we don’t often run into that. But I know what you mean when it seems like it’s all for naught.

  2.  

    You are not alone. No matter what, it takes a very high degree of coordination, almost constant voice chat, to get a Infected attack that is worth a damn. In contrast, all Survivors just have to pull the trigger.

    Then there is the problem with health packs. There does not seem to be any rhyme or reason to how many spawn. There have been many times where my team only gets one set of health packs, and die/survive with low health, while the other team gets a pack every other foot. It’s frustrating, and as you said, you either have a steamroll by one team, or just have back and forth Survivor victories.

  3.  

    I agree completely Agent. Ugh, even with support for Dead Air and Death Toll I find I play VS less and less.

  4.  

    You make some very good points. But, I dissagree with you about the amount of health that the infected have. It just takes a lot of teamwork to be able to accomplish anything as the infected. I have found that to be able to enjoy a versus game it takes a lot of coordination on the infected side.

    My complaints about versus are that there are way too many ragequitters. When my team is doing well - the other team quits - then its no fun.

  5.  

    I agree with Cramill, especially about the ragequitters. I have played many games which as best described by an example: enemy team steamrolls stage 1, equal tie on stage 2, then on stage 3 my team would manage to steamroll and even though the overall score was almost dead even, the ENTIRE OTHER TEAM would ragequit. Events like this (let alone the simpler situation described by Cramill) have happened way too often for this to be random, and, unfortunately i think it simply speaks to the nature of many L4D players.

    Also, the health-pack inconsistencies are also very annoying…

  6.  

    I actually disagree. I was with one team that stayed fairly intact through 2 full games. The first one was a complete slaughter. Everyone has mics, and it was even on that front. As the Infected our team had completely amazing teamwork. A Boomer barfing and running, with a Hunter waiting on his escape path to get anyone clean who would give chase. A Smoker watching over the Hunter who’s pounced someone. Everyone descending once the Boomer strikes, targeting clean people first. It was an absolute slaughter.

    2nd game was 4 people on 2 360s. We beat the crap out of them almost instantly out of the gate on the first level, and we got systematically RAEPD in the rest of the levels, and only one had a mic.

    Versus is a game of luck for the most part, with a bit of emphasis on Skill. If you get screwed over on the luck part, you’re going to find yourself in trouble. The most important part of Versus mode to me is this: You Do Not Have To Win To Have Fun.

  7.  

    I can see your points here however, this name being my xbox live gamertag, i find the versus gameplay excellent. I was very aggraveted when they nerfed the hunters melee damage but the gameplay is overall still fair. It supposed to require teamwork to take down the non-infected. Nobody like the rambo style of gameplay… it gets boring… and a shotgun can kill a hunter yes but a hunter can respawn(huge adavantage) and pounce and working with the other hunter and smoker while a boomer distracts the other devastates them. One thing i do have to say is that there is a major problem with overall skill of players… I think it should use a balance system for both pc and xbox those being the most competive players. Sorry but PS3 players just dont compare…. anyway im getting off topic but the point is about your article that both ways are designed for heavy amounts of communication and teamwork. haha valve makes excellent games of these type. And the ragequits im clueless to being an xbox player the mentality is different. On the xbox you want revenge no matter what it takes you dont quit you make that player wish he never wronged you. So on that piont i dont know sounds like a cowardice to me haha.

  8. Sinister Minister
     

    @B33fSt34k: Are you playing on the Xbox version? I’m only curious, since when I first read your comment I had the impression you were playing via the PC version against Xbox players, and I was like “what? they made that possible?”.

  9.  

    @Sinister Minister

    The 360 version let’s you splitscreen, so you can find two players on the same console. I think that’s what he meant.

    As for Versus, I find that matchmaking is fraught with ragequitters. I generally prefer to play Versus with friends, then it’s more enjoyable.

    But as b33fst34k said, you don’t have to win to have fun. It’s just that steamrolls one way or the other are not enjoyable, particularly if half the game quits afterwards.

  10.  

    I agree with you. I hate VS so much I havent even played it on DT or DA

  11.  

    I liked it better at release when there was team rebalancing in between rounds.

    But there were all these tards who wanted to get a pro team together and then roll noobs, who QQ’d about it and got it changed (I can only assume).

  12. Sinister Minister
     

    @Zorgulon: Owning the Xbox 360 version myself (don’t hurt me), I have already known that. His wording led me to question whether he was playing on either platform, but I guess he was also playing on the Xbox version, because I doubt they’ve made cross-platform support for L4D.

  13.  

    I don’t see how a tide that’s difficult to turn is a problem at all. The better team tends to win, and that seems to me to be preferred. It’s very true that a team that’s systematically crushed will often rage quit, but there’s two things that help with that: (a), you don’t have to yourself, and (b) chances are eventually you’ll get a team that’s either mature enough to stick around for a while, or skilled enough to compete. Maybe patience gets short, and it’s frustrating to wait around for that to happen, but I think it’s worth it.

    Why do you need to win, though? Seriously, B33fSt34k is right, you can have plenty of fun while you lose. Ragequitters are the soul of a sore loser incarnate, and nobody likes them, right? It’s not rocket science to realize that we don’t play games to win, but to have fun (in a fair match, which versus certainly is). If you have a problem with losing, fair enough, but my suggestion is go find a nice friendly, easy, single player game, instead of looking for your victory fix here.

    Also, boss infected’s health shouldn’t be an issue - I WillNotShutUp is right, respawning fixes that immediately. If you die, it’s not the end of the world. Come back, try again, learn from your mistakes, and do better next time. If you fail again, calm down, rinse, repeat, and try something new. There are plenty of ways to succeed as infected, but it takes patience, and the ability to accept failure while you’re learning.

    I have to tell the truth: I tend to forget campaign mode is even there. I see Left 4 Dead as versus with a little extra game thrown in there called “Campaign Mode”, that’s amusing for a few hours but generally bland. There’s entertainment in fighting zombies, but the real depth of L4D is in the interactions between infected and survivors, and you can really only find that at its purest in a versus match.

  14.  

    Ahem.

    http://www.vgcats.com/comics/?strip_id=280

    I try to comfort myself when my team ragequits by reminding myself that my spawn time just got cut by 15 seconds. XD
    And it works! That’s really the main reason I play; to play infected.

  15.  

    Leave the versus games for those who actually play it well, the basement dwellers.

  16.  

    There’s a lot wrong with L4D’s versus mode. Some of the problems are described in this post, but many more exist to varying degrees. Many problems are subtle and hard to figure out but I definitely get the feeling that Versus mode is inherently broken in some way.

    Doesn’t mean it isn’t fun as hell.

  17.  

    Like it was stated earlier, Versus was better when the AI director was able to independently react to teams. If a team was completely blowing through a section, they could expect more hordes, tougher zombies, and less items. On the flip-side, suffering teams had an easier ride, allowing them more of a chance to escape.

    This was all fine and good until it came to the special specials, the Tank and Witch. People started whining over and over on the Steam forums about how unfair it was for one team (the pwning one) to get a tank while the other (the ones being pwned) did not. While it is true that the winning team is the “discovery team” now (those playing Infected know where things will be), this only aggravates the problem.

  18.  

    STFU n00b, p1@y teh geam b37734$!! Lulz!

    Ahem. I apologize, I could not reisist.
    I actually agree with bladekiro that at times, versus is simply screwed up. But I also agree with felios. Being within limping distance of the safe house, then pounced out of nowhere, or on the flip side, getting your tongue cut off by the closing safe house door with one survivor left don’t equal RAAAAAAGE!!! It’s still fun. In counterpoint to some zombie problems, you have to remember that the infected: 1)Can respawn 2)Have the Horde (never underestimate the horde) 3) The mother-fucking Tank and 4) Delicious cake. Well, no cake, but the survivors aren’t guarenteed a cakewalk even if the infected team is incompetent.

    If that still doesn’t convince you that survivors got it rough, there was a server I like to call, “Infected Heaven.” The moderator rejiggered the settings and as a result, you have Hunters spawning an average of two seconds apart that can chain pounce (Disengage pounced survivors and get on another) Smokers that can release their grip on a survivor, and my favorite…

    Three. Mother. Fucking. Tanks. At. The. Same. Fucking. Time.

    Well, that’s my opinion.

  19.  

    I think there’s gotta be a happy medium between Director Ruining Everything and Steamrolls Ruining Everything. My suggestion: Partially re-enable the director. If survies are steamrolling , make the zombies a little stronger. Make the weapons and pickups appear in the same places, make the tank appear in the same place, make the witch move around. Limit health kit respawns. Instead of appearing in groups of 4, make 4 appear one at a time, a good distance apart, if they’re gonna spawn at all. If there’s one person against 3, make the 1 person team hella stronger and give them 3 AI zombies so that they’re not completely alone and teamwork is possible, if unlikely. Survivors have bots, infected should too.

  20. I WillNotShutUp
     

    im pretty sure that you have other infected bots matt. They usually are not as erm effcient as most players, save some that shouldnt even pick the game up. Anyway someone thought i was a pc player and the answer is no and yes. I have team fortress 2 and left 4 dead on my pc and 360 but… my pc likes to be trippin balls so i need a new one before a i can effectively play both. Anyway theres the clarification but im sorry for the confusion. Oh and im on both sites leaving comments like everyday so you can always get my attention at the most recent article but please just include a note at the bottom dont spam just to get ahold of me and yes i have no life go basement dwellers!!! No just kidding im still in high school haha anyway good hunting! Damn my rambling sorry people i ramble.. a lot…

  21.  

    @IwillNotShutUp

    Infected mode has no Versus bots. Every player you are short as infected reduces your spawn timer by five seconds. This can actually make being one player short occasionally advantageous, but if you’re down two players (or 3) you become pointless.

  22.  

    Vs is a great game mode but like a lot of L4D its not actually good if you go pubbing, i have a tight knit group of guys from other source games that i play with and some decent guys i met on L4D and with those people its a blast, the reason is that you can get coordinated attacks going and even against a good survivor team you can cause them so much hassle and trouble if you have a team that knows what its doing and have a decent level of mike communication then Vs is the best fun youll have.

    However without the above things and especially with ragequitters i find Vs gets very dull very fast.

  23.  

    So..uh…just who is making you play?

  24.  

    @michaelfeb: We are, of course. Our Boomercharged authors must play L4D everyday for 5 hours without blinking or using anything other then pistols… ;)

  25.  

    It’s true actually. I’m being forced to play. :(

    In response michael, I’m just voicing my opinion.

  26.  

    YES you’re being too fucking critical. I know you get a feeling of no accomplishment if they heal, but you’d be whining if you didn’t have the CHANCE to heal.
    I’m getting sick of reading the charged.net articles because it’s deteriorated into “BIIIIIITCH BITCH BIIIIIIIIITCH.”

    Play the game and try to enjoy a single second.

  27.  

    Honestly though, it’s because the game is so hard that it’s so damn fun. When you’re on the losing side because you joined a lousy pug game with a bunch of noobs, then yes, it’s gonna suck, and it’s gonna suck hard. When you’re with 3 other friends who do nothing but play l4d 30 hours a week, then hell, it’s gonna be FREAKING AWESOME ARRRRR. I swear, when I was on my L4D binge, nothing was quite so satisfying as landing a 25dmg pounce from the most lucrative positions and getting those perfect pulls that just completely change the game. Ahhh, yea. Good times.

  28.  

    Know what I wish? I wish you could play Versus on your own against bots. So I could get better. One of these days, I swear I’ll utter a piercing scream, dive off a rooftop and NOT land fifteen feet away from the person I was aiming at.

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