boomercharged.net

The lighter side of the Left 4 Dead zompocalypse

Hunter Manual

I’ll admit it, then… the Hunter is my favorite Special Infected class. He’s the most awesome, most dangerous, most difficult (to play well), and most awesome. He rains death from above, leaping from rooftop to rooftop, focused on nothing but ripping out and eating the hearts, pancreas and livers of the survivors. I ain’t afraid of no gagging, burping Boomer, or sickly wheezing Smoker. They’re chumps. I may be afraid when I hear the the rumbling and growls of the Tank, or when I hear the creepy, mysterious sobs and shrieks of the Witch, but the thing that would run me into the ground is that growl. That feeling of unease, the bacteria sting cue, and horror as I frantically look around, searching for any open paths he could use to get to me. Then, that horrible scream, and then a pale hooded figure on me. On fire.
Oh yes, interesting fact; the Hunter’s attack music is called “Exenteration.” One of my favorite tracks and one of the best ones.

So, here’s a few fun facts about our local infected gangster wannabe.

#1. Spy ’round here.
Generally, you prefer to attack loners/rambos. Preferably one who is far far away, or where their teammates will no longer be able to reach. Such an example is the hole in the floor in No Mercy, if one person is far enough in. Obviously, this doesn’t happen much, if at all, amongst the best players, but it does occur somewhat regularly in pub games.
At all other times, you generally prefer to have the Survivors in a wide open area, with lots of different heights and obstacles. This increases survivability and gives you a whole lot of options.

#2. Prancin’ aboot wif yer head full ‘o eyeballs!
He has the most mobility of any Infected, and it is up to you to use that advantage to attack from where the Survivors least expect. I’ve climbed many a building lately to ridiculous heights, to pounce from somewhere so obscure and hard to see that they can’t possibly respond. Not without Carlos Hathcock or an aimbot, anyway. Sure, it takes a great skill, but this can be learned. And this is one of the most effective tactics employable.

So, here are some carelessly put together screenshots of some of my favorite pouncing places in No Mercy. These are not ALL the good attack spots there are. There are quite a few more, in fact, but I didn’t get an opportunity to shoot them. I’ll post the rest if people want them, though. Blood Harvest too.
1) Red denotes attack paths, although they’re certainly not the only possibilities.
2) Yellow would be the way I usually get there.
3) Notes are in green.
4) Whited out names are to protect the innocent and the retarded.
Also note some really high places have missing textures, non-colliding objects and invisible walls, which indicates that you were never meant to be there in the first place. >=D

As such, he is the only class that can guarantee you a chunk of damage (25 at most, unless you knock someone off a ledge, in which case it maxes out at 75) with one attack, before the Survivors can respond. Think about it. A Smoker can be denied anything if another Survivor merely melees his teammate; a Boomer horde can be fought off without any damage (especially people who hole up well); the Tank can be molotov’d and have the Survivors run away; the Witch isn’t controllable, and thus someone can just walk up behind her and shoot here in the head. I’m not saying these are all that happen, but they require response from the Survivors, and the really good Survivors will work it out without much trouble. With a powerful pounce, you’re guaranteed 25 damage at least, before they can even knock you off. And if they’re not as good as I’ve stated above, well, more for you to munch on, eh? Plus the bonus of being the ONLY class that can keep absolutely quiet. Just don’t crouch prematurely. You may be a little harder to hit, but unless you’re far away, you’re just giving the game away.

#3. Everyone, I am on fire!
More general Hunter strategies include setting yourself on fire, which does more damage when you’re on a Survivor. I’m not sure of the rate of damage, but it’s at least 1.5 times faster when compared to simple pounces. So, if a survivor just threw a molotov, take a look around for good positions. You may be able to pull off a trick or two.
If not, you can use background fire to light yourself! The damned city, countryside, airport, and small towns are sure to have some fire burning somewhere, whether caused by damage, natural, set-up to keep people warm, or otherwise. Jump into a trash can, a burning gas tanker, broken cables, whatever. Then go kill kill kill!

#4. W + M1 backburner ftw! Well, kinda.
Here’s a useful part of maps; the “climbing out of a hole” ladder. Available in No Mercy’s Level 3 - The Sewers and Finale - The Rooftop, pouncing people who are just about to come in and pushing them back in does some serious damage. You push them back in, which is considered “off a ledge,” and this could land you more than the usual 25 damage cap. Timing is important, but if you pull it off, you get the damage, plus whatever extra you have from pushing the survivors back. These chokepoints come highly recommended from your doctor with a dose of Boomer bile.

#5. Francis fell to a clumsy, painful death…
Here’s a big variant on the above. Remember in the gallery when I said that some spots could land you a hanging survivor off a ledge? Practice doing that. “But wait!” you say. “They could just kill me and pull them back up!”

Alright, then. Here’s an obscure tactic in Left 4 Dead. I don’t know how many of you know this, but it sure could help. Whenever a survivor has been pushed off a ledge, whether it be from a Boomer explosion, a Smoker drag, a Tank punch, or a Hunter pounce knockback, go and melee them. You see where I’m going with this, of course. And yes. This will immediately make them fall. Some will damage them, some will not. Some may incap them, but some are highly lethal, like in the construction zone of the interior of No Mercy.

Alright, perhaps it’s a little uncommon to get such an opportunity. That’s all the more reason to take it! In fact, planning an attack around this could prove very useful, and very fatal for the enemy team. I’ve only ever tried this twice, as Smoker, but it works, and it works well when effectively pulled off.

But most of all…

Just have fun! One thing I really hate about Left 4 Dead is the ragequitters. And really, I don’t get them completely. Sure, we’re losing, but I’m having fun! Pouncin’ about, exploding on people, snagging someone into fire. And then, shooting Boomers when they’re jumping from the roof, waiting 15 seconds for someone to knock the Hunter off me, and getting downed by a car in the alley of No Mercy Level 1 - The Apartments. It’s all good, win or lose, and I can honestly say that my performance improves the more I’m having a good time. Now go play some Left 4 Dead while we wait for these slackers to post another article. XD

[/rant]

 

14 Responses to “Hunter Manual” (post new)

  1.  

    I’m usually reluctant to call out Ragequitters because we don’t know the true circumstances of their leaving. Unless, of course, they shout, “BUCK DIS U ALL SUX” and quit.

    If they didn’t do that then I’m assuming they had a sudden calling for the bathroom that couldn’t wait.

  2.  

    to climb a vertical wall look up, with your back to the wall aim down a little bit so that you jump out just far enough that you stop touching the wall as soon as you jump hold s (let go of crouch in midair, for extra air-control) and keep touching the wall and leaping off it. I hope that makes sense.

  3.  

    i really dont like the idea of rage-quitting either… sometimes i really feel the need to cos my team sucks, but i stick around and try to figure out how the other team works.

    but yeah RQ-ers gimme the shits.

    Awesome guide… will def. use sometime soon.

  4.  

    That Carlos Hathcock guy has nothing on Simo Häyhä.

    Nice article. Interesting tactics you bought to the table.

  5.  

    You forgot walljumping. In the sewers, walljumping is the most useful tactic a hunter can employ. All you do is crouch, jump, twist in midair while still crouching, hit the wall with your back, and jump again. Maybe I’ll make a video, but ain’t no survivor able to shoot a hunter thats pinballing off the walls.

  6.  

    The ‘Hunter Wall Climb’ is very simple.

    You place your back flush against a wall, and aim directly upwards. Then pounce. Once you gain some height, adjust your angle so you are still aiming upwards but slightly forwards, while holding your (w) back key. If you get it you should leap upwards and slightly forward, then drift back till your back touches the wall once more. Repeat the technique until you launch over the ‘edge’ of your desired destination. Then simply hold (w) back and you will perch.

    It takes some practice but once you get the hang of it it is very easy.

    Also wall jumping or ‘wall twisting’ isn’t as difficult as it sounds. Leap at a wall and aim at the next destination you would like to hit. Click ‘leap’ until you launch to your next wall. Then without hesitating aim at your next destination wall and repeat the process.

    Believe it ( or not ) you can actually leap at the ceiling also, once your head touches it you can leap downwards rapidly at survivors avoiding many of the melee issues hunters face.

    Also I’d put it towards Sac that hunters are NOT the most complex infected. In fact, smokers are far more complex in there workings and dealings. I would write an article on JUST how devastating a smoker CAN be when advanced but would be a hard to read article and I’m not sure anyone would truly benefit.

  7.  

    Also you forgot ‘Ladder Riding’ and ‘Survivor Bowling’ which are two extremely dangerous hunter techniques.

    ‘Ladder Riding’ is when a survivor pokes his head through the hole. If you hit him just as he’s about to step off you will hit the pounce animation and ‘ride’ him to the ground doing insane fall damage and forcing survivors to return down the ladder to save there companion. (usually this in-caps)

    ‘Survivor Bowling’ happens often on high rises and what not. People in-cap someone but make the HUGE mistake in this instance of going for the person trying to rescue the fallen. In this situation ( ONLY ) it is actually BEST to pounce the already in-caped target. The hunter knock back will throw off the rescuer, buying you some time. But you will also add damage to the fallen survivor making it more vital that they lift him. And also get the chance to knock any rescuers off the edge with your ’shock’ radius.

  8.  

    Nice article, Clank.
    Very helpful…I would’ve never seen most of the places that you stated above. In fact, I don’t think I’ve ever used any of them. I have to get in some hunter time!

  9.  

    A good read indeed.

    I particularly like that last paragraph. I’ll drink to that any day!

  10.  

    Yay reviews!
    @Barotte: But they only do it when we’re losing! =O

    @duck duck MOO & rogotin: Danke shon.

    @Wormatsu: True, but since Hathcocks American he’s made more of a fuss of. XD

    @McFool & rogotin: Actually, I made use of that to get to that ridiculously high spot in No Mercy level 1. =P

    @rogotin: Ceilings woo! Also, @Ladder Riding, see No Mercy level 3 just outside the hospital and the rooftops of No Mercy.

  11.  

    McFool you do realize how easy it is for an experienced player to shoot a hunter both in mid pounce and while wall jumping? hell ive done it dozens of times.

  12.  

    I’m a terrible hunter, and I hate when I roll it. Seems that whenever there’s someone alone, I spawn as smoker, and when they’re in a group, with shotguns, I get hunter. I’ll try crouching less and hiding better, but it seems that everyone notices the flying screaming man before the tall, coughing man.

  13.  

    I’m a really good hunter, and these techniques will help my skills.
    I’ve actually done ladder riding a few times.

  14. Wiener4Biever09 on L4D
     

    I am unfortunatly a terrible Hunter, my skills rely with the Smoker, Boomer, and indefinantly the Tank, but not the Hunter. My friend plays great as the Hunter, but I am ridiculous. I hate it when I get the Hunter like 6 times in a row just so I can be a Boomer, when I want to be a Smoker, but I’ll die quick and become a Hunter again for like 6 times in a row,(Not to mention that by this time, the Survivors are nearly to the Saferoom!) then I get a smoker when its too late, or when all of the good sniping spots are way in the back of the trail where somebody worse had the advantages, but oh wait, they were wanting to be the Hunter!!!

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