boomercharged.net

The lighter side of the Left 4 Dead zompocalypse

The “other” Director

As much as we love or hate the AI director, he’s the one who gets all our attention. We pray to him, we beg of him, we hate him. He’s the one who makes the decisions about what hits us and when, but he also gives us the healthkits, pills and weapons that keep us alive. He’s omnipotent, omnipresent, omniscient. But we all forget one simple thing.

He has a brother

A beneficial one, who chooses to help rather than hinder (even with his gifts, the AI director is still toying with us, using us as playthings, gladiators). One who chooses to even the odds a little against his more sadistic brother. But we can choose to refuse his aid, and I’m sorry to say that many of us do. I am talking, of course, of…

The Music Director

Left 4 Dead is the one multiplayer game where music can be just as important as hearing your teammates. We all like the music on the Ubercharged TF2 server, of course, but it’s distracting in regular or “serious” gameplay. I’m pretty sure that a lot of people, back in the days of the demo, went into the options menu and turned off music as soon as they saw the option (I know some people I play with have), but I would beg them reconsider.

People who, like me, have the music turned on, have a definite advantage over those who don’t because, quite simply…

We know what’s coming

we’re the one’s who are somehow able to tell there’s a witch, even before you can hear the crying. we’re the ones who know there’s about to be a tank, even before he starts roaring. We’re the ones who, a few seconds before the hoard come, rush to the nearest corner and get ready to start meleeing. We have that precious few seconds before the excrement hits the cold air distribution device. And, because you prefer to be able to hear the game sounds a tiny bit better, you don’t.

In my experience, it’s the game noises themselves (Gunfire, the hoard) that seem to overwhelm the sound of the boomer or smoker on the roof, the hunter around the corner. It’s actually the game sounds (including voice) that drown each other out.

The music blends into the background: after a few days, you’ll only notice it when it changes. And it’s the change that matters. You will learn to interpret the music, to know which rhythms and changes in the pace and dynamics mean what. And it will melt in, become part of your gameplay.

And not only that, but the music improves the immersiveness of the game. It makes it a much scarier experience.

Trust me, musicless players. Turn the option back on. Tweak your balance a bit if you must, but it’s better with the music on.

And to the music director:

Play that funky music, whiteboy.

 

21 Responses to “The “other” Director” (post new)

  1.  

    I turned the music off first thing I started the game just like all my other games. I usually hear the tank, witch, etc noises at the same time or before the others.. So either they don’t know the music cues or it has no advantage.

  2.  

    Best use of music in multiplayer evar!

    Though honestly, it’s a lot scarier and more effective in Normal and Advanced. In Expert, you’re too busy keeping EVERY SINGLE ZOMBIE away from you because they do 4X as much as they would in Advanced.

  3.  

    We have that precious few seconds before the excrement hits the cold air distribution device.

    :D :D

  4.  

    The music is an advantage. If you go through the commentary of the game and how it was made, the music offers queue before anything else that something is coming. Its the devs comments.

    Regardless, I have to put forward too that a lot of ‘veteran fps’ players have what can only be considered a 6th sense. I have the music turned off and I’m usually as onto it if not more so than the other players.

    Perhaps its the fact that I’m in expert, and I’m always weary of the tank / witch / horde .. or perhaps its cause I’m always covering the back.

  5.  

    I have music on just because I like it. I had it turned down for a couple of weeks and the game was radically different (in a good way) when I turned it back up.

    You don’t need to hear anyone’s footsteps, the infected have telltale signs anyway. The music helps in that regard too.

  6.  

    I just turn on full CC and can see everything :D.

    I’m slightly hard of hearing.

  7.  

    Yeah, the closed captioning actually works before the music does, haha. I’ve got one guy I play with that *always* knows before the rest of us when there’s a horde coming or a tank ahead, ’cause he has full closed captioning on.

  8.  

    Yeah, you can see [Tank growls] before the music starts to kick in, or the ground starts shaking. Or [Witch Moan] before you actually hear the witch cry (unless you got epic headsets).

  9.  

    Yeh, those epic headsets would be mine.

    I honestly love, and HATE, the music for the Witch. It’s downright creepy, it makes my spine shiver, and I’ve never had a game freak me out a bit.

    WITCH IS CREDIT TO FRIGHT.

  10.  

    Yeah, the music definitely helps by alerting, but it also just makes me depressed. Whenever I’m playing Versus, on the Sewers level, with an almost-out-of-ammo Uzi, and I hear the discordant piano, I just cry for my eminent failure.

  11.  

    Head to your left4dead/sound/music folder and check out the “bacteria” and “mob” folders (I’m guessing we all know what the witch and tank music sounds like).

    The “bacteria” folder contains the various sound clips the music director will play anytime a particular boss infected is about to spawn. The boisterous boomer, skittish hunter and the minor melodramatic chords of the smoker all give the skilled listener a chance to figure out what’s about to strike. Sometimes, you hear these particular sounds well before the infected boss has a chance to spawn.

    The “mob” folders contain the typical L4D theme, but with a variety of different instruments. I’m guessing the different sets (GermS versus GermX, for example) indicate the size of the mobs coming (GermS = a few zombies, GermX = 30+, maybe?).

    Regardless, L4D is probably the ONLY multiplayer game where music is a big advantage to the careful listener. Even in versus! Anyone who doesn’t have their headsets on are missing out on a lot.

  12.  

    I can’t open those bacteria files, what program do you use?

  13.  

    Windows Media Player works for me.

    I’ve put the Taank one as my ringtone - you definately notice it ringing then.
    I’ve also got TheMonstersWithout as the message tone, same idea.

  14.  

    Dude, imagine a witch crying from yer’ phone.

  15.  

    That would have an interesting effect:
    “I don’t want to answer the phone. I don’t want to go anywhere NEAR the phone. Ever.”
    The fear brought on simply by the phone’s backlight turning on from the incoming call would be overwhelming!

  16.  

    If you could make the backlight the color of the witches eyes, that would be freaky.

  17.  

    “Dude, your mom is calling you.”

    “GO AROUND THE PHONE MAN, GO AROOOOOUND THE PHONE.”

  18.  

    The music director is certainly innovative and I think the music was well composed, but I agree with Rogotin.

    It’s fun to play your own soundtrack when it’s appropriate, but it doesn’t always work and many times, the game is perfectly fine without it.

  19.  

    I hate AI Directors.

  20.  

    ihatevans.com got a mention on L4D 411! Congrats Madlep!

  21.  

    [...] think about any upcoming events, listen (or watch the captions) for any special infected or horde, listen to the music. If you’ve got an opening, don’t be afraid to use the health pack instead of the pills. [...]

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