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The lighter side of the Left 4 Dead zompocalypse

The blood harvest is the human harvester

Well, no one said surviving the zombie apocalypse would be easy…

To the uninformed, reading about Left 4 Dead would give them the illusion it’s an easy game. People said they breezed through the demo, and now hide in closets all day bashing the melee button. Oh, and then they set a Tank on fire and hide in a glitched spot until rescue arrives. Yet the reality of playing the game is radically different – Hordes and special infected will surprise and decimate you at the most inappropriate moments, and if they fail the chances are friendly fire probably will finish the job. Left 4 Dead can be an immensely frustrating and challenging game, and nothing demonstrates that more perfectly than the finale for Blood Harvest.

For starters, the chances are you’ll all begin the level huddled in the train car in extremely bad shape. The past few levels are taxing in themselves, so the handily placed first aid probably won’t be there for long. Yet as you open up the door, you’d better hope your new healthy glow lasts, because the path down to the final battle is fraught with dangers. Zombies can pop up out of nowhere, and there will always be tons of special infected hiding further down the tracks. Always. The opposite side of that train is a haven for them and hell for you, and even if you head into the fray to try and stop them, you’re going to get seriously hurt doing it without some excellent backup. Still, you’re through with a few scrapes, but there’s more health and ammo soon, right? Surely the finale awaits, right?

No, that’s wrong, but I’m guessing you already knew that. Not only may you have to deal with a Witch or Tank as you reach the end of the path, but you’re only halfway there! Next up is perhaps the most deadly foe any survivor can face – The cornfield. No, don’t laugh. As far as I’m aware, Blood Harvest is the only finale where a horde is scripted to occur, and it occurs the second the corn completely stops you from seeing where you are. Yes, folks, you have to fight a horde while you’re practically blind! Goody. Naturally, the general strategy is the get back in the open, but you’re lucky if you succeed in that, and even then you’re still up against it. I’ve seen so many failed attempts here it’s sort of taken on a strangely humorous slant for me, as the waltz to the farmhouse most people expect is brutally cut short. By corn.

Still, if you make it via epic skill or the more likely result of spawning in a closet, you’ve made it! Well, apart from the actual finale, of course. So now’s the time to prepare, by seeking out those extra explosives and health that will get you through the fight… Except you’ll be lucky if you find any. It’s odd that the vast space that the finale takes place in rarely holds anything of substance, really. Pipe bombs appear once in a blue moon, you’ll scrabble for the single pain pills dotted somewhere, and realise that gas cans are your only hope for any zombie fiery zombie carnage. After the relative generosity of the previous campaigns when it comes to these treats, this can throw you for a loop – Now there’s no ‘Get out of zombie hell free’ cards. You’re on your own.

Think that a good position will make you survive? Think again. The farmhouse area may have its fair share of closets and sneaky little spots, but even those places can see you being damaged a fair bit, and when the tanks come they can prove fairly fiendish to escape from without having a new face carved for you. There’s also nowhere in this massive space you can stand that will make the game glitch and get you a free ride… Sure, people have tried, but even those relatively safe spots can see a Smoker or other simple mistake completely decimate your chances of survival. The rafters of the barn seems to be the best spot, simultaneously providing good protecting and confusing the hell out of the Tank, and I’m blatantly taking the credit for finding it - Even though I probably didn’t. Besides, not even that is foolproof…


“Can’t stop, in a rush. Farmhouse ahead has some people to screw over.”

However, your troubles aren’t over even if you manage to pull off some amazing skills, defeat the two tanks and wait eagerly for your rescue to arrive. You see, the army in Left 4 Dead aren’t the brightest of sparks, and will first circle round the house at a leisurely pace and allow hordes of zombies to converge on your position and start nibbling on your flesh. After they choose their parking spot, which is right out in the open and invades the personal space of a nearby Tank, they’ll actually decide to open the doors for you. Very slowly. It’s remarkable how fast the hopes and joys of a team who think they’ve made it can be dashed when they all die within six inches of victory, and my awe at seeing it occur is normally quickly replaced with mild annoyance at the fact we’re going to have to do all of the above again. Sigh.

Still, I’ve made this monumental challenge sound like a miserable experience throughout, but it’s really quite the opposite. The sheer scope of the challenge and the emotions you’ll experience as you fight your way through, finally limp into the vehicle and drive away to victory make it ridiculously enjoyable. Indeed, it’s fast becoming my favourite finale of the bunch, even if I’ve only ever survived it twice on expert. So go on, grab a gun and grit your teeth – it’s a brilliant ride.

 

11 Responses to “The blood harvest is the human harvester” (post new)

  1.  

    Blood Harvest is my favorite of the two Versus maps and it pisses me off that nobody plays it over No Mercy. And the funny thing is I can’t figure out why. It doesn’t have too many “Hero closet” BS incidents, doesn’t have the really well known irritations/exploits (Manhole covers, Perfect defense positions, that stupid door on NM 3). Yet EVERY Versus I’ve played in the last three weeks has been exclusively No Mercy.

  2.  

    A tactic that works for me is:
    1. All heal up and get auto shotguns.
    2. Trigger the finale, and go upstairs.
    3. Close the doors to the landing, and all take a door to defend with one guarding the stairs.
    4. Never turn away from your door, unless a player has been pounced (smokers tend to not be a problem). Boomers are fine because as long as you spam your door / the stairs, you shouldn’t lose too much health.
    5. On arrival of a tank, all escape through a window, and molotov it if someone has one. Keep running and shooting, keeping a good distance away so if you backpedal into something, you won’t get pinned.
    6. When it’s down, get ammo and heal, then go to step 3.

  3.  

    I disagree with the first part… stage four is the easiest in all of blood harvest. I was doing versus the other day, and each team killed the other on each of the first 3 stages. 4th: They got TWO tanks, and we still made it to the end with all four guys. They did too.

    But yeah, I agree with most of it. The barn is the best place. And it’s the cooler versus map too… Way scarier.

  4.  

    The thing is about your scenario Robert is that Infected *can* do something in all situations. You can all ‘cover’ a door, which is okay, but you’re all at least partially split up. A choice disabling of any one–say, a few seconds of ap ounce, a Smoker dragging one out of position can lead a Horde in and add som econfusion, forcing the other defenders to turn away from *there* door. And the fact you HAVE to escape for the Tank is precisely what makes the Finale so interesting. The transition between Tank phases is the most dangerous parts of Blood Harvest. If someone gets knocked down, it can cost valuable seconds after bringing them up, and if a Horde catches you outside, it makes things very interesting Contrast this with No Mercy, which has a REALLLLLLY easy Finale if you do the ramp clump. It is relatively static regardless, and besides the danger of being punted, it doesn’t have those really nerve-wracking decisions, such as risking exposure outside to the other infected to deal with a tank proper.

  5.  

    I actually find Death Toll’s finale to be waaaay harder than Blood Harvest’s.

    And the most successful way of defending myself in Blood Harvest was being in the second floor of the red barn, over some wooden beams. One or two of my team mates are up front, but they really have to watch out for smokers. Other than that, there’s no real issue with the barn. Ammo is plentiful and since the Tank is all confused, you’re still taking minimal damage. Then when the Army shows up, you just hop out the front window and down into the vehicle.

    The road to the Blood Harvest finale may be harder in comparison to others, but I find that it’s the easiest out of all the finales. I’ve yet to fail the finale. By contrast, I’ve only survived Death Toll twice.

  6.  

    In terms of difficulty,Blood Harvest finale is awful.But it’s not THAT awful. And there is certainly one thing that VALVe should add to it - military vehicle crushing zombie horde as you escape would be really cool,but now zombies just clip through it.

    @Metal_Link: lolwut? Death Toll finale is WAY easier,because minigun covers about 80% of zombie approach ways.Blood Harvest finale does not have minigun at all.

  7.  

    Death Toll is terribly difficult. I can’t wait for it in Versus. There is no red barn, or 3 story defense building. There is a house that can be all but torn down, where zombies can attack from almost anywhere. The escape zone is far away, too. I’m lucky if two guys on my team ever make it out of there. Low visibility due to trees and bushes allow zombie attacks, and you haven’t played a finale until the Tank drops from the roof into your face after 20 seconds of people saying: “Where’s the Tank?!? My screen is shaking!” Another thing the AI Tank does is snipe you with rocks. Always a fun place, that Death Toll.
    Ding-Dong! Hehe, Ding Dong!

  8.  

    Ding Dong indeed.

  9.  

    No Mercy has always been the hardest finale for me - or the one that has the most balls-tightening moments, anyway.

    When playing Blood Harvest, I herd everyone in the little kid’s room in the farmhouse and we just lock ourselves in - two people covering the door, two people covering the window. They are the only points of enterance/exit, so we’re good there, and if one person get’s smokered, the other person can just hit ‘em quickly before they’re pulled out.
    When the Tank comes, we see whether he’s coming from inside or outside the house, and run the opposite way, leading him around.

    Whenever I tried the barn, we died really quickly.

    As for Death Toll, we never bothered with the house - we’d hold out on the dock. It worked pretty well - I never lost that finale.

  10.  

    @Everyone who says Death Toll finale is harder than Blood Harvest: remember one simple thing. Minigun is a weapon of mass destruction,if you just spray everything with bullets non-stop - and in Death Toll finale,it covers most of approach routes. For me,Blood Harvest is most difficult of all four scenarios.

  11. Tea. Earl Grey. Hot.
     

    I’ll take the Blood Harvest finale over the third level of No Mercy any day. It’s absolutely BRUTAL.

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