Clubtheseals just recently covered a good amount of L4D player types. I would like to bring a new point of view and define a different (and common) breed of players :
The Grunts
They are the ones who walk first into a room, they are the ones always kneeling in front with the best view to kill more infected. They are the ones who knows the best corners and closets to melt through scripted horde attacks. They are the ones who will shotty the witch from behind. They are the ones who will have three times the infected kill than you at the end of the stage. They are the ones who will deal the most damage to the Tank. They are the ones… well you get the idea.
As great as they may be with killing, this game is not about killing the most infected.
It is about survival.
The sole goal of the game is to reach the next safe room. Setting off that car alarm when your other three teammates are waiting for you in the safe room is not. Because your kill count doesn’t matter.
What matters is your decision when you have a tank on your team, two guys down, plenty of boomer bile and a hunter growling somewhere.
It is about crisis management.
Setting your priorities at the blink of an eye is what gets you to the next level. There you are, weary, wounded outside Mercy Hospital after three restarts. A hunter is pouncing Bill below the manhole in the sewers. Louis went down to save him but is glowing orange with Boomer man-juice. Your other buddy is trying to shove off the horde running towards the manhole. The attention is not on you. The safe room is a dash away, but do you hear a Smoker? What do you do?
Or you made it to the top of Mercy. A tank has incapacitated two teammates and is chasing the third one. Do you help attack the tank? Do you help someone up?
Think about it. There is no hi-score in this game, friend. Don’t be an alpha-male. Be the mastermind.
If you are a quick thinker, you are more “credit to team” than that heavy weapons guy.



