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The lighter side of the Left 4 Dead zompocalypse

Walk, don’t Run!

Zombies shouldn’t run.

Horror purists say it. Simon Pegg says it. Even Zoey says it. Unfortunately, no one told the zombies in Left 4 Dead. They’re positively athletic in their dogged pursuit of our heroes.

But is this criticism valid? Should zombies be slow, shambling ghouls, condemned to an existence of inching towards their prey?

The Old School

Despite having been part of folklore for thousands of years, the zombies of popular culture are defined by horror movies of the late 20th century, notably George Romero’s Night of the Living Dead. These zombies are slow witted and slow moving, being as they are dead and decaying. They therefore emanate a plodding yet constant menace. Although they can easily be outrun, you are always aware that they will never stop. It is just a matter of time before you must rest, and they will get you.

However, to be truly terrifying, such zombies must be present in overwhelming numbers. 2005’s Dead Rising had legions of slow, menacing zombies. With your improvised weapons and scant firearm ammunition, you could not possibly hope to annihilate them, and were instead forced to run. The key experience in the game is that dreadful moment where you are leading a bunch of survivors whom you have rescued from a dangerous lunatic through a wall of zombies, with only a fraction of them making it through the thronging mass of undead.

Moving Swiftly on

More recent Hollywood blockbusters have, however, used a different breed of zombie- those that are as fast or faster than the survivors whom they are chasing. Purists may turn their decaying nose stumps up in contempt, but the modern zombie is definitely a runner. This was combined with the explanation that zombies were humans infected by a cannibalistic-tendency-inducing virus, as in 28 Days Later.

Not only are such zombies gloriously flammable, but you need considerably fewer to terrify your audience. No-one who has played Half-Life 2 can fail to be chilled to the bone on hearing the scream of the Fast Headcrab Zombie, despite them operating in small packs.

Left 4m/s

The key game experience in L4D is that moment. You’ve been vomited on by a Boomer, or set off a car alarm, or contacted the rescue vehicle. The familiar musical sting starts. You know there’s a horde on the way- the only thing you don’t know is from which direction. Suddenly, you see a couple of zombies, and then some more, and a whole crowd of the buggers charging toward you like shoppers in the January sales. And they’re all coming for you.

Such a moment could not exist if Valve’s Infected were the shambling ghouls of yore. Instead you’d be faced simply with certain locations that were jam-packed with the undead that you would have to fight your way through. This wouldn’t work in L4D, a game bristling with ammunition. You’d simply pack your assault rifle, aim at head height, and mow them down before they’d even started to limp towards you. The zombies that lie around in wait are not of concern. It is the horde, accompanied by one or two Hunters, Smokers or Tanks that gets your heart going.

So before the purists among you flex your typing fingers to respond, consider how different the game would be if Valve had opted for the classic undead. A decent enough game it could well be (take Dead Rising), but Left 4 Dead it would not.

 

24 Responses to “Walk, don’t Run!” (post new)

  1.  

    True, as a big zombie fan I’ve never been in favour of fast zombies in movies. But games are a different kettle of fish, some games can get away with slow classic zombies but like you said l4d isn’t one that would benefit, “oh no that car alarm went off we’ve only got half an hour before they slowly stumble into our field of view!”.

  2.  

    Honestly, I prefer these zombies. They make a lot more sense.
    They’re insane, flesh-eating, maddened humans who cannot think and ignore pain.
    But in order to cope with this, they did make them relatively easy to kill (none of this ‘one shot to the skull’ stuff.)

    The Zombie Survival Guide put it best: ‘Zombies have exactly the capabilities that they did when they were alive, except that they don’t die easily and don’t feel pain.’

  3.  

    Well, the other problem with slow zombies is that Left 4 Dead relies on the idea of being able to escape, and slow zombies only work on the assumption that the whole world is a zombie hellzone, because otherwise you casually stroll out of the zombie zone and laugh.

  4.  

    I don’t get it how can you argue that a zombie’s legs are not “alive” enough to run (like most primal animals are able to with and intricate human brain) but their arms are strong enough to break through doors and walls. There’s not much consistency there, the dead zombie would decay rather fast and end up a skeleton but they usually don’t, also they can still movie even if they’ve been chopped to pieces. The Undead Zombie is less consitent since the living dead require a suspension of disbelief. Rage zombies are more consisntent because is a primal hunger and rage that drives humans to hunt humans. More up to date with the social commentary of the “Zombie”.

  5.  

    The way i see it, if its a zombie that came out of the ground it cant run because it ankles would break, due to the decay of there muscle and bones. But freshly dead zombies can run if they want to :P And ye Left 4 dead would mot be as intense if they were slow walking ones with slow moving arms.

  6.  

    Jick put it best when he said of the ‘mummy’:

    ‘Oh no. A mummy. You might have to walk SLIGHTLY faster in order to escape.’

  7.  

    the difference, that seems to escape you guys for some reason, is that in 28 days later, the infected are called that because they are infected living people. they are alive, they need to breath, they need a working circulatory system, functioning organs and ultimately food. all of this is not consistent with zombies.

    the infected bite, but they also kick, scratch, claw and punch. they aren’t interested in eating you, they’re interested in destroying you. rage is what fuels them, not some dormant, half remembered instinct.

    for those who are still to be convinced, please follow the below:

    zombies = dead
    infected = alive

    zombies fueled by: hunger
    infected fueled by: rage

    gut shot against zombie = no effect
    gut shot against infected = goes into shock and bleeds to death

    zack snyder = misses the whole fucking point.

    one last point, sorry to go on, but this also has annoyed me, and i was always told to end on a quote. this is brought up in the steam forums quite a bit. in left 4 dead they are zombies because valve refer to them in interviews as zombies. to quote chris penn in reservoir dogs,

    “If you fucking beat this prick long enough, he’ll tell you he started the goddamn Chicago fire, now that don’t necessarily make it fucking so!”

  8.  

    Anyone else really interested in a Romero Mod? Increase the zombie count from 30 at one (I think) and keep them at their shambling speed? Have a map like the Blood Harvest final and have at it!

  9.  

    Oh, head shots only of course.

  10.  

    All the zombie purists, like myself, are all quick to jump to “Night of the Living Dead” as the quinnessential zombie flick, defineing the modern zombie and its rules, but it isn’t. I wonder if anyone’s even watched the film often times. Remember the weakness of the zombies in that film? Fire. Zombies were afraid of fire. They would raise their arms in fear and retreat, like Frakenstein. It was kinda a big part of the movie. Yet whenever this conversation gets started everyone goes back to “Night” as if was the zombie bible.

    George Romero changed the way zombies worked in later movies, because zombies being afraid of fire doesnt work in the 70s and 80s like it did in the 60s, just like in modern times slow zombies don’t work as well as fast ones do.

  11.  

    where in dawn or day do zombies show a disregard to fire? i’m shit scared of wasps but just because there aren’t any this time of year doesn’t mean i’m now fearless.

    fast zombies have the strengths of both zombies and infected, they are as fast and as strong as a person but with the advantage of being very difficult to kill. What this results in is very few scenarios to play out.

    The Dawn of the Dead remake and Dead set are very good examples of this done badly, people split up, one person goes into a room on their own, fast zombie jumps out of their hiding place (yes, they’re also smart enough to hide and wait for someone to come across them) then they roll around on the floor for a bit until either someone else runs in and helps, the zombie kills them or they manage to get hold of that bludgeon juuuuussstttt…. out of reach, repeat ad nauseum.

  12.  

    Hey guys add me 2 friends and play Left 4 Dead with me and join a group call left 4 dead. -=|:L4D:|=- -=:L4D:|=-

  13.  

    A friend of mine brought up an interesting possibility to justify the slow, shambling undead zombie being slow and shambling due to rigor mortis having set in. Still, its just a hypothetical semantic to one circumstance of zombie that is all speculation in the end, anyhow.

    If you ask me, undead or infected, driven by hunger or rage or whatever other aspects that may define how a zombie is supposed to be, in the end it’s all interpretation. Different people are free to tell the zombie tale using their own spin with complete disregard to the “rules” that have been written by their predecessors as it best suits their own personal venue. I dig all the different interpretations of zombies throughout all the different zombie movies/games over the years with respect to the medium within that which they were all originally cast.

  14.  

    I think Valve have been a bit picky in calling the ‘zombies’ the ‘Infected’. I don’t think they call them zombies directly that much, if at all. It would make more sense, too, considering most of the ‘zombies’ L4D, despite being a little green around the gills, look pretty intact without much decay going on, so they can be forgiven I say.

    I think zombies are traditionally slow and in large, large groups. That’s what makes zombies scary; you can see lots of them closing in slowly towards you, while you desperately try to escape the inevitable, that feeling of fear and dread you get as they get ever so closer to you, literally staring death in the face. It’s a slow, painful death, unlike the quick work a fast zombie would do to you.

    Zombies are meant to be living corpses. People decompose as soon as they die. It’s just seems logical to me to have them run slowly, also probably a lot of them have been dead for several years and you know, the ol’ joints get a bit stiff if they haven’t been moving.

    Also DuoMax: from what I usually see, zombies can only open doors if they’re in large packs. The sheer force of all of them hitting something at once is enough to bring down most doors, windows or anything really. Rarely have I seen a single zombie take down an entire door by himself.

  15.  

    Cap’n Lee, I was going to say the same thing; however, I DO not remember seeing ANY biting in all the time I’ve been playing Left 4 Dead. I don’t recall animations of graphic jaw-on-flesh action. That’s my only real complaint about the creatures in this game; they don’t bite, nor do they feast on corpses. You can call them zombies, but remember they don’t fit under the classic definition since they’re not re-animated corpses.

    I’m not a “purist” or anything, and in the end, the only thing that should ever matter is the gameplay. The gameplay is meant to be fast-paced and intense; the speed of the Infected accommodate this, so it’s not a big deal. It’s absurd that some people get upset with Left 4 Dead because they wanted to play a zombie survival simulator with realistic gameplay and it didn’t meet their expectations.

  16.  

    Fast and slow zombies are two entirely different animals and two different kinds of horror. Both have unique merits, and it’s as foolish to pronounce fast zombies as a superior “upgrade” as it is to denounce them as no more than cheap thrills. Left 4 Dead uses many elements of Fast Zombie horror to great effect, but if you wanted a game that did this for Slow Zombies. . .check out a little mod called Zombie Panic. I think you’ll find it to your liking.

  17.  

    Here’s my take on it. Infected are people that are still alive, but infected with a disease. It is perfectly ok if these infected are fast, because they’re still alive. Just crazy/mindless/whatever. ZOMBIES are creatures come back from the dead/reanimated corpses, and therefore are justifiably slow.
    In one of the safehouses in No Mercy, you see a note about someone being ‘immune’, which means that you get infected and turn, not that you die, then come back. Big difference. The problem is that people use “infected” and “Zombie” interchangably.

    And, zombies are scary, just in a different way from infected. Their fear comes from overwhelming numbers. Yeah, they’re slow, but in a real ‘zombie’ game, you wouldn’t have infinate-ammo coffee cans, and you would need headshots to kill them. One thing people fail to take into account is the fact that most real people can’t headshot someone from 10 feet, let alone 100.
    Part of the horror is the fact that they ARE slow. Fast zombies, they jump on you and it’s over. Slow ones? You have time to look around and realize that you’re surrounded, that there’s 1000 of them and one of you. You think about trying to break through, look around for a weapon, think of a way out, think, think, look. Panic grows in your chest, your heart beating faster and faster as you realize that the 2×4 in your hands isn’t going to break a skull, and that 3 bullets isn’t going to make you a path…

  18.  

    I think Valve called them zombies to preempt people calling them zombies. I mean, really, if they’d just called them infected and avoided the z word, how many people would have scoffed at the pretension and said “They’re just freaking fast zombies”?

  19.  

    @noobie51

    i believe that the guy in the church says he was bitten, but you’re right, nothing else to back that one up

  20.  

    To be honest, I think that zombie has become a generic term for mindless, flesh-eating humans, whether they be infected or truly undead.

    Technically, the zombies in L4D are Infected- from what I can gather from writing in the safe houses, the virus or whatever is passed on by bites, and presumably some other way for there to be so many zombies. The survivors are somehow immune, as they can be bitten and just heal up, but the story is deliberately sketchy so as not to give too much away- uncertainty makes for a scarier experience.

    For some reason, zombies just seem to be really angry in L4D. They charge at people who disturb them with noise and when they’re incapped, they just stamp and kick them until they’re dead.

  21.  

    Zorgulon, I’ve never seen an Infected bite anyone before. They only kick, elbow, swing, and stomp, but I’ve never seen teeth in contact with flesh. That’s kinda what makes zombies zombies, the fact that they consume human flesh. However, it wouldn’t make sense if they actually bit the Survivors because then one might assume they’d just turn infected. I don’t think the Survivors are immune, I just think the Infected don’t bite.

  22.  

    This is an easy one.

    Zombies are reanimated dead. They have to die, then come back to life. They die from headshots/removal of the head/complete destruction only.

    Infected never die. It’s a viral infection. They still maintain full motor functions and limited cognitive function…..moreso than zombies. The infected don’t eat brains, they maim, attack, brutalize, and beat people to death. Their fury knows no limits, to the point of complete and utter self-destruction.

  23.  

    Zombies are subject to rotting and falling apart.

    Infected can still be killed similar to a non-infected human. They can also starve to death.

  24.  

    @n00bie51

    Sorry, bad choice of words. The Infected certainly do not bite, but the infection can be passed on, presumably by attack, as with the Church lunatic. Also, according to the commentary, the original idea for the end of No Mercy was to have the helicopter pilot turn into a zombie and crash the chopper, leading to the events in Death Toll. This was however scrapped in favour of a more triumphant ending.

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