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The lighter side of the Left 4 Dead zompocalypse

Hold your Fire!

One thing that is very noticeable when playing Left 4 Dead is friendly fire. It’s on. All the time. You can’t turn it off. Perhaps unsurprisingly, this is a controversial decision, especially given Team Fortress 2’s notable lack of it.

Many of you will welcome this aspect of the game as a move to a more realistic and frightening experience. Others moan about it being unfair and that at least there should be an option to turn it off.

To Friendly Fire or not to Friendly Fire

Should games include friendly fire? It all boils down to the sort of game you are playing. A gritty, realistic war simulator would be absurd if you could unload a clip of 9mm ammunition into your friend without him at least turning round to complain. On the other hand, realism for realism’s sake is worthless. I can think of few games in which friendly fire actually adds anything to the game, save for the chance for some utter idiots to do some griefing by teamkilling. Take Halo 3. While care must of course be taken when using explosive devices, is it really of any value to the game that a quick tap on the back of the head with your rifle butt is similarly deadly to friend or foe?

Bill and Zoey have it all wrong. Look at them pointing their guns at each other! Careless!

Bill and Zoey have it all wrong. Look at them pointing their guns at each other! Careless!

I am a great supporter of TF2’s lack of friendly fire. Why bother including this small aspect of reality to a game which otherwise completely shuns accuracy to real life? In a game where critical hits, Übercharges, invisibility and health-giving comestibles exist, why should there be friendly fire? I have played mods where it is enabled and one word sums it up: chaos. Friendly Pyros and Demomen become seriously hazardous to your health.

What then, I hear you cry, does it add to Left 4 Dead? Well, in a game which uses as its very base the importance of teamwork and survival, it encourages you to check your aim. If your pal is being mauled by gaggle of bloodthirsty zombies, do you unload an Uzi clip into the throng? No, because there’s a high chance your friend will be among the Swiss-cheese-esque corpses. If you have been blinded by a Boomer, do you blast indiscriminately with your boomstick? No, because when you regain your vision you will find that you all your friends are dead.

So what can I do?

Press the right mouse button. Go on, do it. That’s your melee attack. Sure, it may take a few bashes to down a zombie, but you will notice that it does no damage at all to your fellow survivors. Especially in Expert difficulty, where your bullets harm your comrades as much as they do the Infected, this becomes vital.

Notice how the guns are pointed to the zombies, as opposed to each other

Notice how the guns are pointed at the zombies, as opposed to each other

Elsewhere, check your aim. From what I can ascertain from the demo, ammunition isn’t a huge issue in Left 4 Dead- there’s usually a couple of stashes to be found, depending on how kind the Director feels, and you can always fall back to your pistols in times of scarcity. But firing your guns willy-nilly is a great way to get shouted at by your team. If your friend is being ripped to shreds, first knock the zombie away from them, then go for their tender brain with the shotgun. Survivors can be freed from Hunters and Smokers’ tongues with a single shove, and will certainly not thank you if you fire your assault rifle at them to ‘help’.

At the end of the day

L4D is a survival game. While by no means an entirely accurate simulation of a zombie uprising, it is very unforgiving- the Director has no qualms about setting a Hunter on your last man standing as he comes to the aid of his fallen friends. Friendly fire is an integral part of the game, whether you like it or not, and it’s here to stay, so we had better adapt.

In the case of Valve releasing an update that does indeed allow you to turn FF off, please cheerily disregard the above post.

 

9 Responses to “Hold your Fire!” (post new)

  1.  

    very nice post mate! god i love it when people use their brains instead of rant idiotic things on forums/messageboards

  2.  

    Remember though, you can NOT hurt a teammate that is:
    1. Being mauled by the hunter.
    2. Being dragged by the smoker.

  3.  

    Nice post! It’s always a pleasure to hear what someone has to say on a topic when it’s well thought through like this.

  4.  

    I have to agree on both fronts. FF in TF2 is just ludicrous considering how much exploding and fire blasting is going on with so many people in such confined spaces, it makes sense that FF would be detrimental to the overall gameplay.

    In L4D, FF being on makes sense to me in the scope of this game. The name of the game is to survive, and FF has played a role in zombie movies before (See: chainsaw to the face in Dawn of the Dead remake!). Also, this game only has 4 people in it so chaos theory doesn’t play a role, and you can see the person’s halo when you can’t see them directly, so you don’t have the excuse of blowing your friend away b/c they startled you when you happened to be on the other side of that door they were opening.

  5.  

    This game would be FAR too easy without friendly fire. One of the things that makes the game hard is the fact you can’t just fire indiscreimately. If you take out that need to think and position, this game just becomes a huge “shoot anything that moves’ fest.

  6.  

    Don’t forget spychecking! Imagine if TF2 had friendlyfire AND spies. What a reason to play nothing other than spy then, which would consequently deconstruct into spy disguised as spy battles. (And modders with “No spies!” mods)

  7.  

    FF makes ducking and walking very important features in L4D. The best teammates are the ones that take a stand and duck with a rampaging horde comes at them, because they know their team has their back. It is far easier to help kill zombies around a survivor ducking than a survivor runing and jumping around randomly.

  8.  

    [...] Comradeship will be tested to the brink, and you’ll curse and laugh as that shotgun shell flies straight into a friendly chest. Go down to normal, and that sense of panic, anger and (Most importantly) enjoyment is greatly [...]

  9.  

    ff i don’t mine but leads to terrorist ruining game for those that want to play…How many times have you gone into a public game, only to have someone come in and start shooting everyone with shotty over and over. Needs to be able to turn it on and off or atleast have it reverse damage. So that the person shooting takes the damage and not the one getting hit by friendly fire. Would stop all the terror attacks that clear out a good game quickly.

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